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/ Champak 140 / (Vol 140) Sep 19 2011.iso / Games / mardek_rpg.swf / scripts / DefineSprite_3265_c_A_Deugan / frame_30 / DoAction.as
Text File  |  2011-09-19  |  3KB  |  103 lines

  1. function ┬º\x01\x02┬º()
  2. {
  3.    return 480 % 511 * 5;
  4. }
  5. var ┬º\x01┬º = -2228 + "\x01\x02"();
  6. while(true)
  7. {
  8.    if(eval("\x01") != 172)
  9.    {
  10.       if(eval("\x01") != 225)
  11.       {
  12.          if(eval("\x01") != 371)
  13.          {
  14.             if(eval("\x01") != 916)
  15.             {
  16.                if(eval("\x01") != 832)
  17.                {
  18.                   if(eval("\x01") != 278)
  19.                   {
  20.                      if(eval("\x01") != 715)
  21.                      {
  22.                         if(eval("\x01") == 462)
  23.                         {
  24.                            set("\x01",eval("\x01") + 454);
  25.                            break;
  26.                         }
  27.                         if(eval("\x01") == 572)
  28.                         {
  29.                            set("\x01",eval("\x01") - 80);
  30.                            continue;
  31.                            continue;
  32.                         }
  33.                         if(eval("\x01") != 848)
  34.                         {
  35.                            if(eval("\x01") != 492)
  36.                            {
  37.                               if(eval("\x01") == 499)
  38.                               {
  39.                                  set("\x01",eval("\x01") + 481);
  40.                                  Say("","grin","Oh, but hey! Guess who I ended up talking to for quite a while just now?");
  41.                                  break;
  42.                               }
  43.                               if(eval("\x01") == 980)
  44.                               {
  45.                                  set("\x01",eval("\x01") - 980);
  46.                                  break;
  47.                               }
  48.                            }
  49.                            set("\x01",eval("\x01") - 267);
  50.                            ┬º┬ºpush("\x0f");
  51.                            ┬º┬ºpush(1);
  52.                         }
  53.                         set("\x01",eval("\x01") - 349);
  54.                      }
  55.                      set("\x01",eval("\x01") + 133);
  56.                      ┬º┬ºpush(!function ┬º\x01\x02┬º()
  57.                      {
  58.                         return 480 % 511 * 5;
  59.                      });
  60.                      continue;
  61.                   }
  62.                   set("\x01",eval("\x01") + 184);
  63.                   if(function ┬º\x01\x02┬º()
  64.                   {
  65.                      return 480 % 511 * 5;
  66.                   })
  67.                   {
  68.                      set("\x01",eval("\x01") + 454);
  69.                   }
  70.                   continue;
  71.                }
  72.                set("\x01",eval("\x01") - 117);
  73.                ┬º┬ºpush(eval(function ┬º\x01\x02┬º()
  74.                {
  75.                   return 480 % 511 * 5;
  76.                }));
  77.                continue;
  78.             }
  79.             set("\x01",eval("\x01") - 424);
  80.             continue;
  81.             if(function ┬º\x01\x02┬º()
  82.             {
  83.                return 480 % 511 * 5;
  84.             })
  85.             {
  86.                set("\x01",eval("\x01") + 0);
  87.             }
  88.          }
  89.          set("\x01",eval("\x01") + 461);
  90.          ┬º┬ºpush("\x0f");
  91.          continue;
  92.       }
  93.       set("\x01",eval("\x01") + 146);
  94.       var ┬º┬ºpop() = function ┬º\x01\x02┬º()
  95.       {
  96.          return 480 % 511 * 5;
  97.       };
  98.       continue;
  99.    }
  100.    set("\x01",eval("\x01") + 106);
  101.    ┬º┬ºpush(true);
  102. }
  103.